The Age of Ice
(500 Card Cube)
The Age of Ice
Cube ID
Art by Edward P. Beard, Jr.Art by Edward P. Beard, Jr.
500 Card Unpowered Desert Premodern Cube1 follower
Designed by Turbog16
Owned
$6
Buy
$488
Purchase
Mana Pool$472.64

This is an Ice Age Block (Ice Age, Homelands and Alliances) desert cube, with a focus on snow lands, and is meant to be played for Ante.

Head deep into the Ice Age with this cube that explores what the original block had to offer.

Snow lands? Absolutely.
Cumulative Upkeep? You betcha.
Timmerian Fiends and Amulet of Quoz? Definitely.
Joven and Chandler? But of course.

This is a Desert cube though, so up to 24 packs are meant to be created with 18 cards each, ideally with 5 - 6 lands each. Of course, many of these lands are snow-covered, so that players get the best and worst out of them. Winter's Chill is here, and it could be deadly. Meanwhile there could be an Avalanche of Goblin Ski Patrolers (or at least one anyway), and Snowfall will surely give you a ton of mana, to pay for itself.

After making the packs, there will be some left over cards. Don't fret, that's by design, they just don't end up getting used for that draft.

For the Ante portion, here are a few things to keep you on track with this:

1 . Players must build a deck with a minimum of 41 cards.
Players are welcome to build bigger decks if they want out of the cards drafted, but that is up to them. Any cards not selected for inclusion in the initial build of their deck should be retained as that player’s sideboard.

  1. Players may not add additional basic lands to their deck after the initial build. Most 41 card decks will use between 14 – 18 lands (~33% - 45%), but of course the actual number of lands players will have will depend on how many they draft.

Exceptions:
• In the unusual event that a player’s deck and sideboard drops below 41 cards, that player is permitted to add extra basic lands from the land station to their deck.
• If the proportion of lands in a players deck drops below 25% (so about 10 lands or less for a 41 card deck), extra basic lands may be added to bring the proportion of lands back up to 35%.

  1. Each game is played for ANTE.
    After the initial shuffle, and before players draw their initial 7 cards, players must take the top card of their deck and place it face up in between the territories of the two players. Whoever wins the game “wins” all of the cards in the ante pile, and they must add those cards to their deck, they do not go into that players sideboard. This does mean that players who lose will need to add cards from their sideboard to ensure that they always have at least 41 cards minimum, and players who win, will eventually get decks that will grow beyond 41 cards, and possibly be full of cards that aren’t optimal for their initial build. Yes, this is meant to keep the winners in check! How fun!

Example:
Lim-Dul and Jarkeld play a standard best-of 2 out of 3 match. Lim-Dul wins the first game of the match and claims the ante which includes Jarkeld’s Kjeldoran Warrior. Lim-Dul is playing a mono-black deck however, but must keep that card in his deck. After winning the second game and Jarkeld’s Balduvian Bears, Lim-Dul must still keep them in his deck, making it a 43 card deck instead of the initial 41.

Mulligans: Standard Mulligan practice should be followed (probably London or whatever style is currently the norm), but if agreed, players can mulligan up to 7, if the Ante an additional card. This may only be done once per game.

Mainboard Changelist+1, -1
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